Honestly, phase 3 is where things really ramp up. The only ways around this are to either interrupt the cast, Disperse ( or Prydaz) through the damage, or kill the Hand. Let me make this clear: Hands from Beyond must not get their cast off. If they do, it’s likely going to wipe you. They are stationary, but they’re one of the deadliest parts of the fight thanks to their cast, Grasp from Beyond. Hands from Beyond will be summoned several times throughout the remainder of the fight, one at a time. However, you’ll also have to deal with the adds Raest summoned in phase 2 and a new add, Hand from Beyond. The third phase of the encounter has Raest once again invulnerable while Karam slow-walks his way back into the fight. It’s worth noting that this phase is relatively short, so make sure to get DOTs on adds and damage on Raest as fast as possible. The adds themselves move slowly enough that once you have a bit of distance, it’s okay to focus your casts (Mind Flay, Mind Blast, Void Bolt, etc.) on Raest over the adds. He will spawn groups of these adds several times, which makes this phase all about keeping DOTs up on Raest while you kite and DOT the adds. ![]() Unfortunately, it’s not quite that easy, as Raest spawns a large number of Shadowfiend-like enemies that move slowly and need to be DOT’d up. When Karam falls low enough (roughly 33% health), he’ll become invulnerable and you’ll have to switch to Raest. If he reaches you, it’s pretty much a one-shot. This phase is all about keeping distance between yourself and Karam. Right now, it’s unclear if these are intended to only slow the player or if they’re meant as a way of slowing Karam - but for now, they only slow the player, so don’t bother kiting him through them. He’ll also occasionally spawn pools beneath him that will slow you if you walk through them. Karam will villain-walk toward you slowly, steadily gaining increased speed the longer he’s up. The beginning of the fight is fairly straightforward, and only involves Karam since Raest is immune to all damage during this phase. ![]() Once combat begins, the fight can be broken down into roughly 4 phases, each with their own mechanics to keep in mind. In a twist that will surprise almost no one, this doesn’t go well for Karam - he ends up getting Mind Controlled by Raest, and this is where the fight begins. Karam has gone ahead of you into the Twisting Nether to confront his brother. The fight is a follow-up to the initial class quest involving Raest and Karam that ended with you unlocking your 36th trait. Video courtesy of Reddit user 5erade The fight
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